So this week brought us a whole new world of things to do within the World of Warcraft, patch 3.3 dropped Tuesday morning, with very few issues.
Patch 3.3 brought us the release of Icecrown Citadel, three new instances, teir 10, and the new and improved Looking for Group tool.
We started off Tuesday with some connectivity issues, and some instance related issues, but other than that the launch of 3.3 was pretty damn smooth.
I was able to get in one random heroic with Kittydoom before the servers went on the blink, and was able to get the rest of them done the next day.
I'm very impressed with the new LFG (Looking for Group) tool, not only does it pair you with other members that have similar gear, but it gives you the opportunity to play with others in your battlegroup. I've run into a few runs where I've encountered terrible players but I suppose that comes with the territory, mostly my tanks have been solid, and so have my healers, though depending on what toon I'm playing (since I currently play 3 different active and geared toons at this point), I've run into issues where either we've gotten a tank that isn't doing good, or a healer is not as strong as they could be, but I've also run into issues where we've had inconsiderate DPS.
The new dungeons are worlds apart from what we've currently experienced with the initial instances that were put into Wrath of the Lich King, the fights actually require some strategy, they're not just a stand there and nuke the boss while the tank holds aggro, they require that you stop DPS or Healing during certain parts of the fight, they require movement or even CC. They require that you used skills that you may not have had to use previously, whether it be decursing, cleansing or even dropping a totem or aura that you've never used in a dungeon previously.
The Halls of Reflection seem to be the instance that seems to cause the greatest issue in most of the parties I've been in since the release of the new patch. As a tank the entire fight isn't bad, as long as you're not a druid or a warrior. The initial part of the instance is similar in design to Violet Hold but more contained, you have 4 waves of mobs, followed by a fairly simple boss, and then 4 more waves followed by another boss. This fight requires that you have cleansers and decursers, as well as a solid kill order. I've done the dungeon a few times with much pain as a healer, as a DPS it's not half bad if the healer and the tank is solid. De-cursing is no issue on the paladin, as I can do it while waiting for cool-downs to refresh, and at that point I'm more interested in the party surviving than topping DPS meters. The second phase can be a bit tricky as it is very DPS dependent, because not only are you moving but you have a set time frame in which to kill the mobs that the Lich King is summoning, but you're being chased by him at the same time.
DPS in this dungeon does need to closely watch their aggro as the mobs are fairly spread out, as well as providing their own form of CC, and aoe based attacks, and some can hit for upwards of 22k on cloth.
Other than these few things, the instances are a refreshing change from what we've been seeing with previous patches under the Wrath of the Lich King expansion.
I had an opportunity to venture into Icecrown Citadel 10 this past Wednesday, our guild was able to down Lord Marrowgar in team 1, but team 2 ran into some issues as healer balance was not at our optimum. I had the opportunity to go in to heal and DPS for this boss.
I'm enjoying the challenges that Icecrown has provided so far up to this point. Not only are we dealing with phase transitions, but we're dealing with ground damage akin to the Illidan fight of Black Temple, and immobilizing spikes, and a whirlwind phase. Lots of movement and quick thinking, as well as CC needed on trash pulls again.
Oh trash pulls! How I've missed you!
The last thing I wanted to really touch on was the new and improved LFG tool. It's amazing! I love it! Not only am I able to find a similarly geared group, but I have the flexibility to run with my friends. The daily heroic is a thing of the past, and now we have a daily random, which could be anything! Today's daily random was ToC 10 for the paladin, Forge of Souls for the priest, and for the druid was Halls of Lightning. So it breaks up the monotony of farming badges, and brings new people and new personalities into the same dull runs.