1. No Guarantees on Raid Spots
- I'm a firm believer that a raid spot is earned, I believe that performance should also be a major deciding factor in determining your presence in a raid.
- The guild I'm in is a fairly sizable guild meaning that we see a large number of people that may not be able to raid on a consistent basis, but when they do they're ready and prepared to step into the raid.
- Attendance
- Raid Preparedness
- Overall Performance
- Attitude
Attendance is a major thing in a raid, it affects the overall synergy, the organization of the raid, as well as raider morale. A raid that is constantly replacing members throughout the set aside raid time is guaranteed to complete less bosses than a raid where everyone stays from start to end regardless of wipes. Alshttp://www.illwillpress.com/vault.htmlo, the more time the raiders play together the better they work together as a team. For example: Take Zugzugfred, Thbrave and myself. We've been playing this game together for just over a year, over the time we've played together we've each adjusted our personal styles to adapt to and compliment each other. You will also notice it with other raiding teams that we have, as well as in the further progressed raiding guilds. (Paradox, Forgotten Souls. No Guarantees on Raid Spots
Raid Preparedness
This is a huge sticking point with me, and most of what I bring up here is common sense, and should not be an issue that we as officers have to raise to our raiders, this also will help us to weed out the players that are not willing to put in the necessary work to make the raid go ahead the way it should.
I've also turned guilds completely around with the recommendations that I'm about to put out. Being prepared for raid does not mean logging on and showing up. It means that you are gemmed properly and with the latest gems, that your gear is enchanted with the recommended enchants for your class and spec, and that you are bringing flasks and food.
Now food is a sticky point since many guilds tend to prefer to provide fish feasts for their raiders. Now unless it's recommended that you use a fish feast by the leading authorities on your class, then you really should only be using fish feasts for trash pulls. There are foods out there that are much more beneficial to your class than a fish feast, and should be used on boss fights. The only two classes that I've seen that can use Fish Feast as a recommended boss food is Ret Paladins and Feral Cat Druids.
Flasks are a pretty big deal, and I've had arguments that people are too uber for flasks, and that they can't get any better. In this game there is always room for improvement. Just because you're performing heads above the competition does not mean that you can stop improving your game, keep going, keep reaching for those stars and see how far you can actually push your toon. I alternate through two different flasks throughout a raid, dependent on raid needs, and have actually reverted back to Vanilla flasks as they provide a better benefit when stacked with a Paladin's Blessing of Kings. When I would do flask check, I checked to ensure that there was a flask, and flasks were mandatory for all guild raids, which meant that even easy "farm" content was a place where you still put on your A-game and went gung ho.
Enchants are pretty self-explanatory too. Most guilds have the option of purchasing the materials for enchants on your gear from the guild bank or from an officer for a reasonable price. This being especially handy when the prices of enchanting mats were exorbitantly high.
Overall Performance
This kinda goes hand and hand with the point I outlined above. Bring your A-Game to every raid. Regardless of whatever content we're doing whether it be Naxxramas for fun, or Icecrown for progression you should be putting your best foot forward no matter what.
This also means that you may be asked to play a role by an officer or the raid leader that you may not necessarily be happy with. I use for example healing. Several of our DPS Hybrid classes have the ability to heal (Priests, Paladins, Shamans, Druids etc). When we ask you to heal for a fight or a raid it's not because we dislike you, or because your DPS sucks, it's because we need a necessary role filled that may not otherwise be filled. We don't expect you to have the high priced epic gems in your offset gear, but we do expect that it be gemmed and enchanted, and that if you're asked to perform a specific duty that you do it with little argument, badmouthing or complaint. If you're incapable of doing this, then we're incapable of taking you in a raid.
Attitude
Attitude is a huge thing, if you're not bringing your best attitude in you're bound to fail, not only in your overall performance but in the raid's overall performance.
If you come into a new boss with the attitude that the raid is going to wipe, it's going to happen, because subconsciously that's what you want to see happen.
This also goes hand in hand with performance, because if a raid leader asks you to perform a role that you normally do not perform (ie. healing when you're a hy-brid DPS class) then you would be expected to do so to the best of your ability.
2. Work in = Benefits Received
I hate seeing a player that has been talked to about a flaw in their gearing not correct the issue within a decent amount of time. Also if you're just gearing up to be prepared to enter raiding it should not take you very long to gear up from having quest blues/greens to being in full epics within 2-3 weeks.
Gems are easy, most guilds will have them in the bank for purchase for a fee. (My guild offers them at 1/2 the AH value), or you can purchase them for 10,000 Honor in Stormwind or Orgrimmar (??) from the PvP Jewelcrafting Vendor, and in Dalaran all epic quality gems (except Dragons Eyes) are purchasable from the badge vendor for 10-20 badges which can be coverted at the respective badge vendor or by the money changer in the sewers.
Enchanting is a little more difficult but not terribly so. With Blizzard implementing the disenchant option in 5 man dungeons, it's easy to rack up adequate enchanting mats just by running a simple handful of dungeons. Then you can visit your local guild enchanter (my guild has one), or spam Trade Chat offering a reasonable tip, and get your shit enchanted. Before the change to the dungeon loot system, I was usually purchasing enchanting scrolls off the auction house for a decent fee, due to this change the prices on pre-enchanted scrolls has inflated to prohibitive levels rending this to not be a valid option unless for chants that I may not necessarily have (ie. Bladeward/Blood-Draining).
So easily you can have the necessary gear, gems and enchants by putting work out, and reaping the outgoing benefits in DPS, Healing or tanking increases.
3. Respect: Whether it be for your friendly neighbourhood officers or your guild mates it's what makes the world go round.
I ran into an issue a week ago with a member just generally being a jerk about the use of some major theory crafting software, software that has helped many of my guildmates increase their performance overall. The mage in question was able to increase his overall sustained DPS from about 2k to 5k+.
I've been using the same software for several different characters, and have seen drastic increases from a ret paladin that could barely push 4k dps to being able to push an easy 9k dps given optimal circumstances. I've been able to increase my performance in raids drastically using the same software and rebalancing my gemming.
Anyways, now that my tangent is done I'll get back to the matter at hand. Mutual respect for your fellow guildies and your officers is huge, it will take you many places, and will get you reviews should a guild potentially use references to get you into the next guild. This will also ensure you receive heals, buffs and help should you require it.
4. Have fun!
Having fun is the biggest part of the game, if you're not having fun turn off the game and go outside, do something you enjoy.
There are people that have stopped having fun in the game yet have neglected to stop playing the game. Sometimes when the game stops being fun, you need to walk away and come back to it later on.
I've taken breaks both from the game and from the server itself. I went and played java based games for a while completely leaving MMOs alone. I've also taken time away from the server, that's how I got my druid.
Also sometimes if you're not having fun, the guild that you're in may not be the place for you. It's a case of different strokes for different folks. Some people like hardcore guilds, where you log on to raid and log off. Others like social guilds where you can log on at any time of day and have people to go and do quests, or dungeons or just sit around and chat. Others like myself like the best of both worlds, where you have serious raiding time, and where you have people to BS with and goof off with.
If you can follow these simple rules, you're most likely not going to have any issue wherever you go.